Principal 3D Artist

ArtFull TimeGreater Vancouver, BC

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  • Flexible Schedules & Remote Working Arrangements
  • People-focused Events & Initiatives
  • Comprehensive Benefits
  • Competitive Compensation


  • Oversees select 3D Artists; assigns personnel to projects, directs their activities, and evaluates their work and performance
  • Participates in the recruitment of department staff and provides input into hiring decisions
  • Ensures that work meets quality standards and is in line with the overall artistic direction
  • Understands the project and its technical challenges, ensuring they are respected throughout the development process
  • Models and UVs realistic 3D game models and hard-surface environmental art, as needed
  • Acts as a main point of contact for other teams, working closely with other artists and designers to create and implement game
  • Works within time and polygonal budgets provided by the Art Director and Project Manager
  • Is able to create assets that fit within the art style, with finished, rough or no concept art
  • Anticipates and recognizes potential conflicts or production issues, communicates technical and artistic constraints and recommend solutions
  • Reviews all visual elements of the game and ensures they meet the quality standards and artistic vision of the game
  • Motivates and contributes to the development of team members, and acts as a mentor in terms of technical/artistic aspects
  • Creates a transparent work environment by maintaining effective communication with the team, and ensuring that team members remain aligned with the project objectives


  • 7+ years’ experience in 3D hard surface, mechanical & architectural modelling with Autodesk 3dsMax, preferably for video games or film
  • Strong knowledge of UV creation and layout
  • Moderate knowledge of texture and materials
  • Strong sense of surface development, proportion, architectural and mechanical functionality
  • Knowledge of normal mapping and displacement creation
  • Familiar with managing workflow of team of artists, recruiting, contributing to performance reviews and coaching others


  • 2+ years supervisory experience preferred
  • Experience animating and/or rigging mechanical assets
  • Knowledge of Unreal Engine

Want to know more? Submit your application and let us tell you about working at Piranha and why we love it!

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information please visit

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at

We thank you for your interest in this position. Due to the amount of applications, only those selected for an interview will be contacted.